using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Bullet_Normal : Bullet
{
    private void Awake() {
        base.OnShot.AddListener((e)=>OnShot(e));
        base.OnWay.AddListener((e)=>OnWay(e));
    }
    new void OnShot(Entity e){
        ToToward();
    }
    new void OnWay(Entity e){
        ToToward();
    }
}
